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If someone knows how to fix the culling with the Bathroom Mirror, that would be nice because I want to create some cool poses that take advantage of the mirror. You know how I am with night lighting, so you can turn off all of the lights and leave only the outside lights for a more intimate scenery. My best advice is to turn off one floor of lights if you will be spending most of your time either downstairs or upstairs. If the lights are still too much on your FPS then I suggest turn off the shadow on the lights where it doesn't matter as much to you. If you have a good PC then you should pull around 60-90FPS with 1 model, 50-60 with 2 models, 40-45FPS with 3 models, and 25-35FPS with 4 Models and this is with all the lights on. If not you can have all the lights on, thats if your PC can handle all of the lights on. So it will be so much easier for you to navigate and turn off which lights that you want. I made sure to label all of the lights and also categorize each level def by room.
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So I decided to take on this project by going in and recreating my own Level Definition and add some Xalas flare to the pictures a bit. I wanted to make a pose bundle for the room but the white walls and the lighting just made it difficult for me to work with my poses here. What I found out from working with lights is that darker colors absorbs light much better, so I decided to go with a darker color for the walls. White make lighting bounce all over the place and you can't get the detail that you want out of the room or the models. The challenge comes from the room itself and from what I've learned is that white walls make lighting much harder for me when creating level def's. I've been messing around with Level Def's since Hook 4 and I will tell you it isn't hard but it also isn't easy to create.
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The picture above is the original version made by Hunter himself. So the first room that I decided to release a level def for is Loft.
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This is where I will update you with the process of completing a level def for a room leading to its release. Welcome to my first blog entry of my "Project Level Def".
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